AUTONOMOUS SYSTEMS /// PATH PLANNING /// A-STAR /// RRT /// HEURISTICS /// C-SPACE /// AUTONOMOUS SYSTEMS /// PATH PLANNING ///

Path Planning

Equip your robots with intelligent navigation. Dive into the mechanics of A*, heuristics, and Rapidly-exploring Random Trees.

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Tutor:Robots need to navigate from Point A to Point B without hitting obstacles. This is called Path Planning.


Navigation Matrix

EXPAND YOUR ALGORITHMIC REACH.

A* (A-Star)

An optimal, complete grid-based search using heuristics to estimate goal proximity.

Sensor Check

What is the primary formula used by the A* algorithm to score nodes?


Robotics Hive-Mind

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Successfully generated a path through a complex maze using RRT? Share your repo and get feedback!

Path Planning: Guiding Robots via A* and RRT

Author

Pascual Vila

Autonomous Systems Lead // Code Syllabus

Whether a drone is navigating a dense forest or an autonomous car is dodging traffic, the robot must decide how to get from point A to B efficiently. Path planning algorithms like A-Star and Rapidly-exploring Random Trees act as the brain's navigation engine.

Grid Mastery: The A* Algorithm

A* (pronounced "A-Star") is arguably the most famous pathfinding algorithm. It is an extension of Dijkstra's algorithm, but with a twist: it uses a Heuristic to 'guess' which direction leads to the goal, significantly reducing search time.

Every node in the grid receives a score f(n) = g(n) + h(n).
g(n): The actual cost from the start to the node.
h(n): The estimated cost (heuristic) from the node to the goal. By strictly following the lowest f score, A* guarantees the shortest possible path (provided the heuristic is admissible).

Breaking the Grid: RRT

What happens if your robot has 6 moving joints, creating a highly complex 6D Configuration Space? Discretizing this into a grid for A* would require billions of nodes and crash your computer's memory.

Rapidly-exploring Random Tree (RRT) solves this by sampling random points in the space, and growing a 'tree' of paths toward those points. It is probabilistically complete, meaning if a path exists, RRT will eventually find it, though it rarely finds the most optimal one on the first try.

🤖 Path Planning FAQs for Autonomous Systems

What is a Heuristic in Path Planning?

A heuristic is a function that estimates the cost (or distance) from a current state to the goal state. In algorithms like A* (A-Star), the heuristic directs the search towards the goal, avoiding useless exploration.

Common heuristics include:
- Manhattan Distance: Used when movement is restricted to a grid (up, down, left, right).
- Euclidean Distance: A straight-line distance, used when movement can happen at any angle.

When should I use A* vs RRT?

Use A* when: You are working in a low-dimensional space (like a 2D map for a mobile robot), your space can easily be divided into a grid, and you absolutely need the most optimal (shortest) path.

Use RRT when: You are working in high-dimensional continuous spaces (like a robotic arm with multiple degrees of freedom), computing a grid is too computationally expensive, and you need a path fast, even if it is not the most optimal.

What is Configuration Space (C-Space)?

Configuration Space is a mathematical representation where a robot is reduced to a single point. To achieve this without the robot hitting anything, the obstacles in the environment are "inflated" by the physical size (radius) of the robot. This massively simplifies path planning logic because the algorithm only needs to navigate a single point through the expanded obstacles.

Robotics Glossary

Configuration Space
The space of all possible robot configurations. Often, obstacles are inflated by the robot's radius to treat the robot as a single moving point.
logic.py
A* Algorithm
A complete and optimal grid-based search algorithm that uses an admissible heuristic to find the lowest-cost path.
logic.py
Heuristic Function
An estimate of the remaining cost from a given node to the goal. It must never overestimate the true cost to guarantee A* optimality.
logic.py
RRT
Rapidly-exploring Random Tree. An algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree.
logic.py