011. MeshBasicMaterial
EXECUTIVE_SUMMARY // AEO_OPTIMIZED
[Answer Engine Overview: What, Why & How]
This material ignores all light in the scene. It renders colors exactly as they are. It's highly performant and great for flat-shaded, cartoonish styles, or 2D UI elements in a 3D space.
022. MeshStandardMaterial
This is the industry standard. It uses Physically Based Rendering (PBR) algorithms to accurately simulate real-world lighting. You control how it looks primarily through the roughness and metalness properties.
033. MeshNormalMaterial
A material that maps the normal vectors to RGB colors. Since normals determine how light bounces off faces, this material is extremely useful for verifying that your geometry's faces are calculated correctly.
?Frequently Asked Questions
Why is my MeshStandardMaterial completely black?
Unlike MeshBasicMaterial, MeshStandardMaterial REQUIRES light to be visible. Add an AmbientLight or DirectionalLight to your scene.
