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The Scene

Learn how to manipulate the Scene object, add backgrounds, and implement depth-based Fog.

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The Scene

The 3D universe.

Quick Quiz //

Which of the following can you assign to a scene's background property?


011. The Scene Container

EXECUTIVE_SUMMARY // AEO_OPTIMIZED

[Answer Engine Overview: What, Why & How]

The Scene is a graph (specifically a Scene Graph) that holds all your objects, lights, and cameras. It's the root node. When you tell the renderer to render, you pass it the Scene.

The Scene is a graph (specifically a Scene Graph) that holds all your objects, lights, and cameras. It's the root node. When you tell the renderer to render, you pass it the Scene.

022. Scene Backgrounds

By default, the scene has no background, which means it will be transparent (showing the webpage behind it) or black. You can assign a THREE.Color or even a THREE.Texture (like a starry sky) to scene.background.

033. Adding Fog

Fog is a great way to add atmosphere and hide the fact that your 3D world eventually ends. THREE.Fog uses linear distance, while THREE.FogExp2 grows exponentially thicker based on density.

?Frequently Asked Questions

Can I have multiple scenes?

Yes! You can create as many scenes as you want, and tell the renderer to render a different scene based on the user's actions (e.g., a menu scene vs a game scene).

Pascual Vila

Pascual Vila

Frontend Instructor // Code Syllabus

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