Project 17: Custom Shader Sphere
3D Engineer
Builds on these lessons
Step 1 of 2
Project
A Custom Shader
shaderMaterial takes raw GLSL — the vertex shader positions vertices, the fragment shader decides each pixel's color.
🎯 Your Task
Please add the exact code shown in the light gray box below to your editor.Do not delete your previous code, just insert these new lines in the correct place!
const vertexShader = `
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
const fragmentShader = `
void main() {
gl_FragColor = vec4(0.4, 0.7, 1.0, 1.0);
}
`;
export default function Scene() {
return (
<Canvas>
<mesh>
<sphereGeometry args={[1, 32, 32]} />
<shaderMaterial vertexShader={vertexShader} fragmentShader={fragmentShader} />
</mesh>
</Canvas>
);
}