Project 19: Constrained Orbit Viewer
3D Engineer
Step 1 of 2
Project
Review: Camera & Controls
Combine an explicit camera position with OrbitControls for full user navigation.
🎯 Your Task
Please add the exact code shown in the light gray box below to your editor.Do not delete your previous code, just insert these new lines in the correct place!
export default function Scene() {
return (
<Canvas camera={{ position: [2, 2, 5], fov: 45 }}>
<ambientLight intensity={0.6} />
<mesh>
<torusKnotGeometry args={[0.7, 0.25, 100, 16]} />
<meshStandardMaterial color="mediumpurple" />
</mesh>
<OrbitControls />
</Canvas>
);
}