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Project 9: Shadow Casting Demo

3D Engineer

Builds on these lessons

Step 1 of 2
Project

Casting a Shadow

Canvas needs shadows enabled, the light needs castShadow, and the mesh needs castShadow too, before any shadow appears.

🎯 Your Task

Please add the exact code shown in the light gray box below to your editor.Do not delete your previous code, just insert these new lines in the correct place!

export default function Scene() {
  return (
    <Canvas shadows>
      <ambientLight intensity={0.4} />
      <directionalLight position={[3, 4, 2]} intensity={1.2} castShadow />
      <mesh position={[0, 1, 0]} castShadow>
        <boxGeometry args={[1, 1, 1]} />
        <meshStandardMaterial color="orange" />
      </mesh>
    </Canvas>
  );
}