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WebGLRenderTarget
THREE.JS REFERENCE // webglrendertarget
A render target is a buffer where the video card draws pixels for a scene being rendered in the background.
Syntax
const target = new THREE.WebGLRenderTarget(512, 512);Examples
Example 01Basic Usage
const target = new THREE.WebGLRenderTarget(512, 512);Best Practices
- Consult the official Three.js documentation for deeper understanding.
- Be mindful of performance when creating many objects or geometries.