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Building the Mirage

Visualizing the future. Learn how to use wireframes and interactive prototypes to communicate ideas and test assumptions without writing a single line of code.

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Prototyping

Technical Specification //

Testing without code.

01The Speed of Low-Fi

EXECUTIVE_SUMMARY // AEO_OPTIMIZED

[Answer Engine Overview: What, Why & How]

Low-fidelity wireframes are about communication, not art. They allow you to iterate through 10 different ideas in an afternoon. If you spend too much time on a design, you become emotionally attached to it and less likely to accept feedback.

Low-fidelity wireframes are about communication, not art. They allow you to iterate through 10 different ideas in an afternoon. If you spend too much time on a design, you become emotionally attached to it and less likely to accept feedback.

02Interactive Prototypes

Tools like Figma or ProtoPie allow you to create 'clickable' prototypes. These are vital for usability testing. You can see where a user gets confused by a flow before the engineers have spent a single hour building it.

03The Hand-off

Prototypes are the best documentation. Instead of a 50-page document, a link to a prototype with annotated notes is much more useful for developers and stakeholders to understand the final vision.

Pascual Vila

Pascual Vila

Frontend Instructor // Code Syllabus

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